Commando is a vertical-scrolling WWII run n' gun game released for the arcades in 1985 by Capcom and later ported by Elite Software LTD to multiple home computer formats such as the ZX Spectrum, Commodore 64, Amstrad CPC, MSX and the 16bits Atari ST and Amiga systems. There were also additional ports for some video game consoles such as the Atari 5200, Atari 7800, Nintendo NES etc. The game is exceptional for its gameplay, though it's a bit tough.
Review
STORY / GAMEPLAY You are Super Joe, a Special Forces member, dropped (from a helicopter) into a jungle aiming to rapidly eliminate a massive army of enemy soldiers. You are called to shoot your way through large numbers of military hordes and save the prisoners of war. Your mission is quite tough and the only you can trust is your machine gun and your (limited) hand grenades. The enemy soldiers are either wandering around shooting and throwing grenades at you or they hide in various spots, drive army vehicles towards you etc. So shoot, shoot and...shoot again and do not forget, by any means, to rescue the captured soldiers from the enemy!
GRAPHICS / SOUND The Commodore conversion features cool graphics without having to fill the screen with impressive details. This conversion uses better color-picking compared to the CPC and has as many as possible details taken from the original, such as trees, lakes, bridges, vehicles, enemy camps etc. The game on the C64 runs smoother and faster compared to its 8bit counterparts, offering better gameplay. As for its sound, the C64 Commando conversion features a nice main menu tune and a wonderful in-game tune (that reminds me a lot of the 128 ZX Spectrum conversion) while the sound effects are limited to only the ... grenades(!)